What a month of streaming costs
Cloud streaming bills for every minute someone plays. Set your numbers to see what that adds up to at published rates, and what the same play costs when the game runs in the player's browser.
| Service | Relative cost | A month |
|---|---|---|
| SimplyStream, in the browser The game runs on each player's own GPU: $0 a minute on every plan | $0 | |
| AWS GameLift Streams $0.16 to $1.82 per capacity-hour, depending on the GPU class and region | $80 to $910 | |
| Vagon Streams $0.025 to $0.047 a minute by machine, plus $0.67 a day to keep the app deployed | $770 to $1,430 | |
| Eagle 3D Streaming, Core $29 a month with 300 minutes, then $0.10 a minute | $2,999 | |
| Arcware, Core €89 a month plus up to €0.10 a minute | €3,089 |
These are the lowest possible bills: they assume each player's session uses exactly the minutes they play, with no idle capacity waiting for the next player. Services that bill reserved capacity cost more. Euro prices are not converted. Taxes are excluded. If some of your players' devices can't run the game, SimplyStream streams those sessions from a cloud GPU, billed per minute at the rate the dashboard shows.
Sources
Rates read from each provider's own pricing page on October 9, 2026. If one has changed, tell us.
- AWS GameLift Streams pricing
$0.16 an hour (gen6n_small, Ohio) to $1.82 an hour (gen6n_ultra on Windows, Oregon), per capacity-hour. Gen6 announcement.
- Vagon Streams pricing
$0.025 to $0.047 a minute by machine; application maintenance $0.67 a day.
- Eagle 3D Streaming pricing
Core $29 a month with 300 minutes, then $0.10 a minute.
- Arcware pricing
Core €89 a month plus €0.10 a minute or less.
See it for your own game
Free includes two Strata runs a day, so you can put a build in front of real players and watch what it costs.
How application streaming is priced explains the billing models behind these numbers.